深度学习已在许多神经影像应用中有效。但是,在许多情况下,捕获与小血管疾病有关的信息的成像序列的数量不足以支持数据驱动的技术。此外,基于队列的研究可能并不总是具有用于准确病变检测的最佳或必需成像序列。因此,有必要确定哪些成像序列对于准确检测至关重要。在这项研究中,我们旨在找到磁共振成像(MRI)序列的最佳组合,以深入基于学习的肿瘤周围空间(EPV)。为此,我们实施了一个有效的轻巧U-NET,适用于EPVS检测,并全面研究了来自易感加权成像(SWI),流体侵入的反转恢复(FLAIR),T1加权(T1W)和T2的不同信息组合 - 加权(T2W)MRI序列。我们得出的结论是,T2W MRI对于准确的EPV检测最为重要,并且在深神经网络中掺入SWI,FLAIR和T1W MRI可能会使精度的提高无关。
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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脑小血管疾病的成像标记提供了有关脑部健康的宝贵信息,但是它们的手动评估既耗时又受到实质性内部和间际变异性的阻碍。自动化评级可能受益于生物医学研究以及临床评估,但是现有算法的诊断可靠性尚不清楚。在这里,我们介绍了\ textIt {血管病变检测和分割}(\ textit {v textit {where valdo?})挑战,该挑战是在国际医学图像计算和计算机辅助干预措施(MICCAI)的卫星事件中运行的挑战(MICCAI) 2021.这一挑战旨在促进大脑小血管疾病的小而稀疏成像标记的自动检测和分割方法的开发,即周围空间扩大(EPVS)(任务1),脑微粒(任务2)和预先塑造的鞋类血管起源(任务3),同时利用弱和嘈杂的标签。总体而言,有12个团队参与了针对一个或多个任务的解决方案的挑战(任务1 -EPVS 4,任务2 -Microbleeds的9个,任务3 -lacunes的6个)。多方数据都用于培训和评估。结果表明,整个团队和跨任务的性能都有很大的差异,对于任务1- EPV和任务2-微型微型且对任务3 -lacunes尚无实际的结果,其结果尤其有望。它还强调了可能阻止个人级别使用的情况的性能不一致,同时仍证明在人群层面上有用。
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近年来,Experts(MOE)的混合物已成为一种有前途的深度学习技术,可以将模型能力扩展为万亿多个参数,同时通过稀疏计算降低计算成本。虽然MoE开设了一个非常大的模型的新领域,但由于MOE的动态性质与系统的静态平行性/管道层之间的不匹配,因此其数以千计的GPU的实现受到限制。我们提出了Tutel,这是一种具有动态自适应并行性和管道的高度可扩展的堆栈设计和实现。 TUTEL在运行时提供自适应并行性切换和自适应管道,分别达到1.74倍和2.00倍的单MOE层加速度。我们还提出了一种用于MOE通信速度的新颖的二维层次结构算法,该算法的表现超过了2,048 GPU的先前最先前的最新时间。 Tutel汇总了所有技术,最终在16 GPU和2,048 GPU上分别提供了4.96倍和5.75倍的加速度,分别通过Fairseq:Meta的Facebook AI AI研究序列到序列工具Kit(Tutel(Tutel)(Tutel)(Tutel)(现在由Fairseq部分采用)。 Tutel源代码可在公共场所获得:https://github.com/microsoft/tutel。我们的评估表明,Tutel有效,有效地运行了一个基于现实的MOE模型,名为Swinv2-Moe,建立在Swin Transformer V2上,这是一种最先进的计算机视觉体系结构。在效率方面,Tutel加速了Swinv2-MoE,在FairSeq的训练和推理中分别达到1.55倍和2.11倍的速度。关于有效性,SWINV2-MOE模型在预训练和下游计算机视觉任务(例如可可对象检测)方面都比对应的密度密度模型都达到了卓越的精度,这表明Tutel准备对端到端现实世界模型训练的准备就绪和推理。 Swinv2-Moe在https://github.com/microsoft/swin-transformer中开放。
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Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset will be made available upon acceptance.
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We present Muse, a text-to-image Transformer model that achieves state-of-the-art image generation performance while being significantly more efficient than diffusion or autoregressive models. Muse is trained on a masked modeling task in discrete token space: given the text embedding extracted from a pre-trained large language model (LLM), Muse is trained to predict randomly masked image tokens. Compared to pixel-space diffusion models, such as Imagen and DALL-E 2, Muse is significantly more efficient due to the use of discrete tokens and requiring fewer sampling iterations; compared to autoregressive models, such as Parti, Muse is more efficient due to the use of parallel decoding. The use of a pre-trained LLM enables fine-grained language understanding, translating to high-fidelity image generation and the understanding of visual concepts such as objects, their spatial relationships, pose, cardinality etc. Our 900M parameter model achieves a new SOTA on CC3M, with an FID score of 6.06. The Muse 3B parameter model achieves an FID of 7.88 on zero-shot COCO evaluation, along with a CLIP score of 0.32. Muse also directly enables a number of image editing applications without the need to fine-tune or invert the model: inpainting, outpainting, and mask-free editing. More results are available at https://muse-model.github.io
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Ithaca is a Fuzzy Logic (FL) plugin for developing artificial intelligence systems within the Unity game engine. Its goal is to provide an intuitive and natural way to build advanced artificial intelligence systems, making the implementation of such a system faster and more affordable. The software is made up by a C\# framework and an Application Programming Interface (API) for writing inference systems, as well as a set of tools for graphic development and debugging. Additionally, a Fuzzy Control Language (FCL) parser is provided in order to import systems previously defined using this standard.
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Grasping is an incredible ability of animals using their arms and limbs in their daily life. The human hand is an especially astonishing multi-fingered tool for precise grasping, which helped humans to develop the modern world. The implementation of the human grasp to virtual reality and telerobotics is always interesting and challenging at the same time. In this work, authors surveyed, studied, and analyzed the human hand-grasping behavior for the possibilities of haptic grasping in the virtual and remote environment. This work is focused on the motion and force analysis of fingers in human hand grasping scenarios and the paper describes the transition of the human hand grasping towards a tripod haptic grasp model for effective interaction in virtual reality.
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Uncertainty quantification is crucial to inverse problems, as it could provide decision-makers with valuable information about the inversion results. For example, seismic inversion is a notoriously ill-posed inverse problem due to the band-limited and noisy nature of seismic data. It is therefore of paramount importance to quantify the uncertainties associated to the inversion process to ease the subsequent interpretation and decision making processes. Within this framework of reference, sampling from a target posterior provides a fundamental approach to quantifying the uncertainty in seismic inversion. However, selecting appropriate prior information in a probabilistic inversion is crucial, yet non-trivial, as it influences the ability of a sampling-based inference in providing geological realism in the posterior samples. To overcome such limitations, we present a regularized variational inference framework that performs posterior inference by implicitly regularizing the Kullback-Leibler divergence loss with a CNN-based denoiser by means of the Plug-and-Play methods. We call this new algorithm Plug-and-Play Stein Variational Gradient Descent (PnP-SVGD) and demonstrate its ability in producing high-resolution, trustworthy samples representative of the subsurface structures, which we argue could be used for post-inference tasks such as reservoir modelling and history matching. To validate the proposed method, numerical tests are performed on both synthetic and field post-stack seismic data.
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This short report reviews the current state of the research and methodology on theoretical and practical aspects of Artificial Neural Networks (ANN). It was prepared to gather state-of-the-art knowledge needed to construct complex, hypercomplex and fuzzy neural networks. The report reflects the individual interests of the authors and, by now means, cannot be treated as a comprehensive review of the ANN discipline. Considering the fast development of this field, it is currently impossible to do a detailed review of a considerable number of pages. The report is an outcome of the Project 'The Strategic Research Partnership for the mathematical aspects of complex, hypercomplex and fuzzy neural networks' meeting at the University of Warmia and Mazury in Olsztyn, Poland, organized in September 2022.
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